Dialogue

Say What You Mean

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When you ask the player to speak, you’re taking a gamble, but there’re a few tricks you can use to solve some common problems. They might make the writer cry though…

Profession of Game Audio

GameSoundCon 2017!

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It’s been almost a week, time to wrap up some thoughts on GameSoundCon, because isn’t that… what people do? On brand? Predictable? I dunno, but whatever it is, it was a good time and worth the ticket. Mostly. We’ll get to that.

Dialogue

V-Do and V-Don’t

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I’ve engineered, directed, and you name it’d hundreds of dialog sessions in my life. They’re usually great. Here’s a few thoughts on how to make sure things go great, and maybe a few notes on what not to do.