Gear

Jumping Ship

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In my defense, I never liked Premiere. After Effects, sure. After Effects is great. Of course, a cohort did call it, “The MS Paint of VFX, but you know, good for some things.” But Premiere… it was never for me. (more…)

Uncategorized

Futures, Foresight, and Freddie

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I have a secret. I’m a part time webdev project manager. Shocking, I know, seeing as this is running on Squarespace (for now…) and not on a custom RasPi cluster serving up dynamically generated Jekyll pages, but it’s true. For the last couple years, I’ve been project managering it up on work’s futures ideation platform. The idea is, well, the ideas, collecting them, analyzing them, and finding what our expert community thinks conflict will look like in 2035. I’ve learned a bunch of new web stuff, from new CSS tricks to JavaScript shenanigans. We’ve built a successful project, and want to take it to the next level. The problem is, well, have y’all ever heard of Mailchimp? (more…)

Gear

How to Clean Your Earplugs

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GDC is coming up, and that means loud parties, loud demos, loud expo floor, and loud walking around Union Square in a daze Friday morning. For audio people, that also means that nagging worry that this meetup or mixer or bacchanalia might be doing temporary or permanent damage to the ol’ money makers. That’s why I bring earplugs, and you should too. One set in my pocket, backup pair in my bag back at the room, and a fresh set to offer people walking around with their fingers in their ears. You might think this is overkill, but… (more…)

Dialogue

Say What You Mean

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That’s not just good writing advice, but it’s the key to voice driven systems. What’re those? Anything where the user is expected to interact using their voice. Siri is a voice driven system, so is Alexa, and so is a game like “There Came an Echo”. As I’ve previously mentioned, I’ve work on a bunch of voice driven systems, from games to training sims to psych evaluation robots. Each project has its quirks, but they generally fall into one of two designs. Either we offer choices, like this: (more…)

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‘Pony Island’ is my Game of the Year for 2017

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Did you know you have to vacuum under the sofa in the studio? I didn’t, but that’s how slow things are. It’s doldrums, at least until the restored panic of January. Anyway, I’ve been looking back at the games I played in 2017 and none of my favorites are from 2017. What can I say, I’m bad at the indie game zeitgeist or something. Here are a few stands outs, and then we’ll talk about ‘Pony Island’. Also, go play ‘Pony Island’. Don’t read about it. Skip reviews. Just go play it. (more…)

Dialogue

Takes for the memories…

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A few weeks ago I posted this lovely missive after a rough week in the studio. I was in a mood, to say the least. Anyway, after 4 months that project had it’s final session this week and I figured it’s time for some reflection. Sure the actors have been great (mostly…), and the director killed it, but I wanted to jot down a few notes on the way things could’ve gone better. (more…)

Dialogue

V-Do and V-Don’t

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Most of my job is around one task. Produce great dialog. Book the sessions, get the scripts together, make sure the money’s lined up, confirm with the talent, unchain the director, and engineer the session. Fine, easy, done it a bunch. What could go wrong? (more…)