Category: Development
Capturing Gameplay For REAPER
Capturing video that will play nice with REAPER can be a challenge, but I’ll walk you through it in just 7 steps, and only one of them has a lengthy FFmpeg command in it! And it’s optional! Probably!
Reflection on Constraints
Constraints can be useful. Sure drawing inside the lines is no way to get ahead, but if you’re the one drawing the lines…
]]>In TWINE, no one can hear you scream…
Twine is a great tool for prototyping, don’t let it’s complete lack of tools, audio, and visuals scare you off!
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