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GameSoundCon 2017!
It’s been almost a week, time to wrap up some thoughts on GameSoundCon, because isn’t that… what people do? On brand? Predictable? I dunno, but whatever it is, it was a good time and worth the ticket. Mostly. We’ll get to that.
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Takes for the memories…
4 months and dozens of hours in the studio with even more in post, and it’s done. Let’s look back at the project that was… the days of our… hang on, wrong intro. Let’s back up.
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Capturing Gameplay For REAPER
Capturing video that will play nice with REAPER can be a challenge, but I’ll walk you through it in just 7 steps, and only one of them has a lengthy FFmpeg command in it! And it’s optional! Probably!
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V-Do and V-Don’t
I’ve engineered, directed, and you name it’d hundreds of dialogue sessions in my life. They’re usually great. Here’s a few thoughts on how to make sure things go great, and maybe a few notes on what not to do.
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You should be watching “Reel Talk”
Making a reel is hard. Don’t make it harder by working blind. Tune in to the best reel critique show around, and while you’re at it, here are a few things you might learn from it.
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GDC 2017 – 3 Pairs of Earplugs, 1 Pair of Headphones
I was broken and reforged in the crucible of GDC, as always.]]>
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I Bought Something Terrible
Is a $16 microphone the key to great recordings? Oh god no. But is it fun?]]>
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Reflection on Constraints
Constraints can be useful. Sure drawing inside the lines is no way to get ahead, but if you’re the one drawing the lines…]]>
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Make America Bake Again
It’s good to have a hobby that doesn’t involve work. An outlet for your creativity, but make sure you have an outlet for your baked goods.]]>